Robert‘s Shaders

This is a collection of shaders that I have created. Each shader, when clicked, will take you to a dedicated page where you can view the shader in action, interact with it, and explore various settings to understand its visual effects and performance characteristics. This interactive showcase allows you to fully appreciate the intricacies and artistic value of each shader.

Ray Marching / Lighting

Demonstrates ray marching with lighting which interacts with reflections and shadows.

Ray Marching / Refraction

Demonstrates ray marching to bend light using refraction, aberration, and fresnel reflectance.

Noise / Clouds

This renders realistic clouds using various noise techniques, including 3D Perlin-Worley and Blue Noise, while simulating light scattering with Dual-Lobe Henyey-Greenstein phase functions and Beer's-Powder Approximation.